I worked on a small Environmental project for a Casino Game Machine in which I was required to model, texture and render out a background for an OpenGL based game. The keno machine would run in real time in front of the screen area with physically animated keno balls that rumbled around in the bowl and then shoot up into the tubing with numbers being presented. I modeled in Maya, textured in Substance Painter and Rendered in Arnold Renderer. The game will present on a machine with dual displays.