My goals in the long term is to continually adapt and improve myself as an Artist and game developer. Like any artist or game developer, I wish to bring an innovative, original product to this industry that people have either never seen, or viewed a similar idea from another angle and perspective that never thought of.
With the past 5 years I have grown as an artist furthering my skill and knowledge base of art, as well as my technical knowledge in software. I am looking to take that next step in responsibility and role in which I can spread out further and greater as an artist. I hope to reach that goal in which I can work with a superb studio, whether it be a start up with aspirations of greatness and innovation or merely an established studio who is looking to add to its library and push the genre further than it has been.
I am currently in search of work for a studio established or merely starting. I hope to fill a role in which I can fully express myself as an artist and bring a game to the market that is enjoyed by many.
Designed, modeled, and textured buildings, and various assets for the Echoverse presentation utilizing the Hero Engine for a presentation demo to prospective investors.
Customized File-naming conventions to create a uncluttered naming system that allows for files that would be easily defineable and interpretative upon viewing.
Worked remotely with the art team based in Kiev; Communicated, and used the collaboration tool of HE to directly implement and upload assets to Respository for placement.
Environmental Asset Modeling & Design
Level Design
Concept Art
Texturing -Photo-sourced/Scratch/Atlas
UVmapping
Particle FX
Scripting-Python,JS, CSS, HTML
Intel CES 2012
Asset modeling
Environmental & Architectural Design
Modeling
Texturing
Uvmapping
Asset Design and layout.
Environmental Modeling Design -Architectural (interior,props, etc)
Texturing
UVmapping
Level Design
Level Design
Environmental Modeling & Design
Texturing Uvmapping
Organizing and Designing of buildings/architecture and overall visual look to client specifications.
Modeling and animating Turizmo "Shifters" for upcoming Augmented Reality iPAD Trading Card game.
Model, texture and Design James Bond Villain Lairs For iPAD App, for The International Spy Musuem in Washington D.C.
Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game Set Designed base levels, and associated Lighting, and image FX using Unity3D
Level Design
UV Mapping
Texturing
Environmental & Architectural Asset Modeling
Terrain Sculpting/Painting
my duties comprise of level design
terrain design
modeling
sculpting and texturing.
Lighting, asset placement.
LOD implementation of assets.
Some modeling, and texturing as well.
Modeling of architectural Assets e.g. houses, furniture
Modeling of terrain
texturing
UVmapping
lighting
Scene, asset optimization, Level Design.
Rigging, Animating characters, creating blendshapes & morph targets for SpongeBob's 4D Great Jelly Rescue for Disney/Nickelodeon.
Design of Maps (e.g. Mystery Island Campaign for March of War on Steam)
Page3
Editing and fixing general errors within maps so they are stable and bug free.
General Consulting with Concept of Level/map Design
Lighting by creating mood and atmosphere in the maps.
Particle FX, smoke, fire, mistclouds, debris etc
SVN asset management updates/uploads to project Server.
Creating Zombie Models for Zero Latency Oculus Rift VR FPS Game.
Modeling Topological Base model
Sculpting detail into Zbrush and exporting fbx high/low models for map baking in Substance Designer 5.
Substance Designer 5 procedural Texture implementation of blood, dirt, dust, skin aging on the zombie body as well as clothing and shoes procedurally.
Exported all bakes into Unity.
Created necessary LOD models for proper optimization implementation.
Script Writing in Mono Development JavaScript Based LOD_Control.js Script to control LOD implementation during runtime.
3D Modeling
Level Design
Lighting
UVmapping
Organic and hard surface modeling
Rigging & Animating
VR (Occulus Rift and Samsung Gear VR related projects and associated optimizations to each platform)
Texturing (Substance Painter, Substance Designer, Quixel Suite, Photoshop)
Optimization of Assets for consistency in FPS across multiple hardware configurations.
Modeling
UVmapping
Texturing
Modeling
UVmapping
Texturing
Lighting
Animation
Optimization