Website powered by
James Brady
James Brady
3D Environmental & Character Artist
Wausau, Wisconsin, United States

Summary

My goals in the long term is to continually adapt and improve myself as an Artist and game developer. Like any artist or game developer, I wish to bring an innovative, original product to this industry that people have either never seen, or viewed a similar idea from another angle and perspective that never thought of.
With the past 5 years I have grown as an artist furthering my skill and knowledge base of art, as well as my technical knowledge in software. I am looking to take that next step in responsibility and role in which I can spread out further and greater as an artist. I hope to reach that goal in which I can work with a superb studio, whether it be a start up with aspirations of greatness and innovation or merely an established studio who is looking to add to its library and push the genre further than it has been.
I am currently in search of work for a studio established or merely starting. I hope to fill a role in which I can fully express myself as an artist and bring a game to the market that is enjoyed by many.

Skills

3D PrintingLightingLow-poly ModelingParticle EffectsUV MappingLevel DesignOrganic/hard surface modelingtexture PaintingCharacter Design/Modeling3D architectual Modeling

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Ornatrix
Ornatrix
UVLayout
UVLayout
Unfold 3D
Unfold 3D
Substance B2M
Substance B2M

Experience

  • Environmental Artist/Consultant at Idea Fabrik, PLC
    Stevens Point, United States of America
    September 2009 - January 2010

    Designed, modeled, and textured buildings, and various assets for the Echoverse presentation utilizing the Hero Engine for a presentation demo to prospective investors.

    Customized File-naming conventions to create a uncluttered naming system that allows for files that would be easily defineable and interpretative upon viewing.

    Worked remotely with the art team based in Kiev; Communicated, and used the collaboration tool of HE to directly implement and upload assets to Respository for placement.

  • 3D Artist at Pillar4 Entertainment, LLC
    Stevens Point, United States of America
    September 2009 - December 2010

    Environmental Asset Modeling & Design

    Level Design

    Concept Art

    Texturing -Photo-sourced/Scratch/Atlas

    UVmapping

    Particle FX

    Scripting-Python,JS, CSS, HTML

  • 3D Artist at Elements Design Group
    Stevens Point, United States of America
    October 2011 - January 2012

    Intel CES 2012

    Asset modeling

    Environmental & Architectural Design

    Modeling

    Texturing

    Uvmapping

    Asset Design and layout.

  • 3D Artist at Creative Technologies, Inc
    Stevens Point, United States of America
    January 2012 - April 2012

    Environmental Modeling Design -Architectural (interior,props, etc)

    Texturing

    UVmapping

    Level Design

  • 3D Artist at Mobile Werx
    Stevens Point, United States of America
    March 2012 - April 2012

    Level Design

    Environmental Modeling & Design

    Texturing Uvmapping

    Organizing and Designing of buildings/architecture and overall visual look to client specifications.

  • 3D Artist at Turizmo Studios
    Stevens Point, United States of America
    May 2012 - July 2012

    Modeling and animating Turizmo "Shifters" for upcoming Augmented Reality iPAD Trading Card game.

  • 3D Artist at EduWeb
    Stevens Point, United States of America
    September 2012 - October 2012

    Model, texture and Design James Bond Villain Lairs For iPAD App, for The International Spy Musuem in Washington D.C.

  • Level Design/Environment Artist at Global Games Entertainment, Inc
    Stevens Point, United States of America
    June 2012 - December 2012

    Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game Set Designed base levels, and associated Lighting, and image FX using Unity3D

  • Level Design/3D Artist at Somnium Entertainment
    Stevens Point, United States of America
    June 2013 - August 2013

    Level Design

    UV Mapping

    Texturing

    Environmental & Architectural Asset Modeling

    Terrain Sculpting/Painting

  • Level Designer at Animus Interactive
    Stevens Point, United States of America
    August 2013 - January 2014

    my duties comprise of level design

    terrain design

    modeling

    sculpting and texturing.

    Lighting, asset placement.

    LOD implementation of assets.

    Some modeling, and texturing as well.

  • 3D Artist at ISM
    Stevens Point, United States of America
    April 2014 - May 2014

    Modeling of architectural Assets e.g. houses, furniture

    Modeling of terrain

    texturing

    UVmapping

    lighting

    Scene, asset optimization, Level Design.

  • 3D Animator at Super78
    Stevens Point, United States of America
    April 2014 - August 2014

    Rigging, Animating characters, creating blendshapes & morph targets for SpongeBob's 4D Great Jelly Rescue for Disney/Nickelodeon.

  • Map Designer at ISOTX
    Stevens Point, United States of America
    September 2014 - December 2014

    Design of Maps (e.g. Mystery Island Campaign for March of War on Steam)

    Page3

    Editing and fixing general errors within maps so they are stable and bug free.

    General Consulting with Concept of Level/map Design

    Lighting by creating mood and atmosphere in the maps.

    Particle FX, smoke, fire, mistclouds, debris etc

    SVN asset management updates/uploads to project Server.

  • 3d Character Artist at Zero Latency PTY LTD
    Stevens Point, United States of America
    April 2015 - June 2015

    Creating Zombie Models for Zero Latency Oculus Rift VR FPS Game.

    Modeling Topological Base model

    Sculpting detail into Zbrush and exporting fbx high/low models for map baking in Substance Designer 5.

    Substance Designer 5 procedural Texture implementation of blood, dirt, dust, skin aging on the zombie body as well as clothing and shoes procedurally.

    Exported all bakes into Unity.

    Created necessary LOD models for proper optimization implementation.

    Script Writing in Mono Development JavaScript Based LOD_Control.js Script to control LOD implementation during runtime.

  • 3D Artist at Keen Live
    Stevens Point, United States of America
    June 2015 - April 2016

    3D Modeling

    Level Design

    Lighting

    UVmapping

    Organic and hard surface modeling

    Rigging & Animating

    VR (Occulus Rift and Samsung Gear VR related projects and associated optimizations to each platform)

    Texturing (Substance Painter, Substance Designer, Quixel Suite, Photoshop)

  • 3D Environmental Artist at DRL (Drone Racing League)
    Stevens Point, United States of America
    May 2016 - June 2016

    Optimization of Assets for consistency in FPS across multiple hardware configurations.

    Modeling

    UVmapping

    Texturing

  • 3D Environment Artist at GRID - Design & Technology
    United States of America
    July 2016 - January 2017

    Modeling

    UVmapping

    Texturing

    Lighting

    Animation

    Optimization