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Texturing + High to Low Poly baking

High poly Zbrush o/ Pillar Arch

High poly Zbrush o/ Pillar Arch

Final Texturing Of Arch ( Minus the Emissive channel for the glyphs, this was added in engine via Uber Shader Ultra)

Final Texturing Of Arch ( Minus the Emissive channel for the glyphs, this was added in engine via Uber Shader Ultra)

High Poly Zbrush o/ Pillar

High Poly Zbrush o/ Pillar

High Poly Zbrush of Main Island Chunk

High Poly Zbrush of Main Island Chunk

Normalmap + Occ Bake Via Substance Designer 5.6+

Normalmap + Occ Bake Via Substance Designer 5.6+

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting

Final Texturing: Quixel Suite + Megascans + manual painting