Modeled Football player base model in Maya 2018 .
Face/head is based on NFL Defensive End Mario Williams.
High detail sculpt in zbrush.
Textured skin of player in Zbrush using mix of manual brush, color, and spotlight photo sources, and various pore, skin brushes to create the 'skin'.
Baked out maps in Painter.
Created rig with Rapid Rig Modular (for workflow efficiency) with basic Eye/Facial rigging.
Animations will be utilizing Motion capture using Rokoko Smartsuit MoCap system.
Created a total of 3 Levels of LOD LOD0- LOD03 based on distance from Camera in UNITY.