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Asheron Point Third Person Tower Defense Game. (Art Dump)

Uploaded some updates to this section for more current art visuals. 01/26/26 UI placeholder is still in the process of being replaced.

I am currently developing a game called Asheron Point (Third Person Tower Defense game) to both expand my portfolio and key skills, but to also see if I have the ability to coordinate and lead a project from start to finish. This is a art dump of what I have made currently. 100% of assets were made by me alone. Models, UVmapping, texturing, rigging(rapid rig modular 3)/animation(keyframe and motion capture via rokoko system in my garage with 2 webcams) , particle Fx (Niagara).

The premise of the game is you are a fill in for a Facility director of a Mining Facility on a planet that was surveyed for rare and exotic ore sources to fund the operations of the Military via ore contracts as a Corporation. However after initiating mining operations it became apparent from deeper planetary scans that the planet is populated with a species that is hostile to our presence.
Your role is to defend the facility and its operations out in field against the hostile actions of the native species who are attempting to stop our mining of resources of the planet. You explore and navigate the planet via missions to exploit and mine the resources to fuel the military operations. Hit your quota for bonuses for the corporation, advance skill tree for more advanced technology/weapons systems, control remote robotic operators/drones(via shoulder cam view) to help defend and reinforce the turrets built to defend your refinery operations and main facility against "Swarms".

Updated design of main initial level of the facility corridors. Slightly narrow but large enough for mobility and turret placement but wanted to convey a Claustrophobic feel.

Updated design of main initial level of the facility corridors. Slightly narrow but large enough for mobility and turret placement but wanted to convey a Claustrophobic feel.

Corridor leading to fusion generator room.

Corridor leading to fusion generator room.

Corridor leading to fusion generator room.

Corridor leading to fusion generator room.

Swarm creature rigged and set up for animation.

Swarm creature rigged and set up for animation.

Swarm creature rigged and set up for animation.

Swarm creature rigged and set up for animation.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Tank creature. Small numbers, but hard to kill resistant Machine gun, laser turrets, but weak to noxious chem turrets.

Swarm creature. Large in number, but easy to kill.

Swarm creature. Large in number, but easy to kill.

Swarm creature. Large in number, but easy to kill.

Swarm creature. Large in number, but easy to kill.

Swarm creature. Large in number, but easy to kill.

Swarm creature. Large in number, but easy to kill.

Campaign Menu with Placeholders

Campaign Menu with Placeholders

Planet made in blender then set up in Unreal 5.7+ with MI_atmosphere and spacebox for the menu display.

Planet made in blender then set up in Unreal 5.7+ with MI_atmosphere and spacebox for the menu display.

World creator 2023 terrain construction for the outside map.

World creator 2023 terrain construction for the outside map.

outside map basic set up 1

outside map basic set up 1

outside map basic set up 2

outside map basic set up 2

outside map basic set up 3

outside map basic set up 3

Asheron Point Tank Creature Game Ready Design