Website powered by

Alien Arnold Rendering

I created this Alien from the 1979 original movie as a homage to my love of the movie and the antagonist of the movie as well as a life long fan of H.R. Giger and his work. I wanted to create something to test my ability and skill in zbrush but my ability to create a creature from start to finish. I felt the shape language, form and iconic design of the creature was a wonderful challenge to take on. This model took me 60 hours to finish. I recently, a few days ago turned to Arnold Renderer in Maya 2024 in which I rendered a image of this creature in multiple poses and choose some images that rendering the creature in a menacing atmosphere.

In short, I created new Poses, new volumetric lighting, created a proxy mesh to rig and animate transfer weights over to the high detail model, New Film Gate ratios, volumetric smoke emission, denoising. My goodness I need a faster cpu. lol my 5800x ain't cutting it. So definitely going to build a brand-new system as soon as I can afford it. This was fun (I was up until 4am last night fiddling around with test renders). When I get paid, I am going to purchase Lightit plugin for maya to simplify my lighting process and see how effective/beneficial it is for lighting my scenes. These past couple of days I learned a lot about rendering, Arnold render settings, AOV's, volumetric lighting, fluid dynamics (smoke/fog volumetric simulation), Imagers etc. More to come. :)

I further plan to create a revision as a game ready model in unreal 5.3.2+ fully rigged and animated with my Nostromo level I created in Unreal 5.3.2 tying them together in a neat, finished bow. :) Hopefully 5.4 will come up soon and I can update nostromo level in that version. More to come definitely regarding that too.